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NAVEGATION
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Step-by-step guide to integrate the Multiplayer Health System (MHS) into the Game Animation Sample Project (GASP) using the CMC character.
https://youtu.be/OPp-AcHNXz4?si=BWtVOBUGRYWOuhDS
In this video, you will learn how to integrate the Multiplayer Health System (MHS) into Epic Games' GASP (Game Animation Sample Project). We will explain step-by-step how to combine GASP's advanced locomotion with the MHS survival logic using the CMC character. Thanks to the Component-Based Architecture (BPC), we will equip the sample character with a robust health and shield system, directional damage feedback, and replicated death mechanics in just a few minutes.
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Configuration: Create a new Collision Channel named Downed with Default Response set to Ignore.
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Preparation of the necessary files in the target project.

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Both projects must be on the same version.
- Migrate the **
DMD**folder from the MHS project to the Content directory of your GASP project.- Do not overwrite files if prompted; ensure that references are maintained. </aside>
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Add health logic to the base character.
- Open the CMC character Blueprint.
- Add the component 🟦 BPC_Health_System.
- In the component's details panel, you can adjust the variables and settings. </aside>
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Adapt the animations to the UEFN skeleton.
- Select all necessary animations from the Health System.
- Perform a Retarget to the UEFN skeleton.
- Save the new animations in a dedicated folder and add the suffix **
_UEFN**for organization. </aside>
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Adjustment of collisions for the system to function correctly.
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