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Critical Network Events (Server Logic)

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The system uses a Server Authority architecture. Player inputs never modify critical variables directly. Instead, they request the server to do so via dedicated events.


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Network Logic and Replicated Events

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The 🟦 BPC_Health_System uses a strict naming convention to define how information propagates in multiplayer matches:

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Integration Note

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When programming new features, always follow this hierarchy:

  1. The Input calls a local event (CE).
  2. The local event requests permission from the server (CES).
  3. If it is something visual, the server notifies all clients (CEC).


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PROJECT REQUIREMENTS

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EVENTS AND INPUTS

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