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<aside> <img src="/icons/triangle-alternate_gray.svg" alt="/icons/triangle-alternate_gray.svg" width="40px" />
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The system uses a Server Authority architecture. Player inputs never modify critical variables directly. Instead, they request the server to do so via dedicated events.
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The 🟦 BPC_Health_System uses a strict naming convention to define how information propagates in multiplayer matches:
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When programming new features, always follow this hierarchy:
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<aside> <img src="/icons/forward_gray.svg" alt="/icons/forward_gray.svg" width="40px" />
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