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NAVEGATION
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For the Multiplayer Health System (MHS) to function correctly without compilation errors, your project must meet the following dependencies and structural configurations.
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The system uses modern native Unreal Engine 5 technologies. Ensure the following plugins are active in Edit > Plugins:
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🟥 Critical Note: If these plugins are not active, the system Blueprints will show compilation errors when attempting to load base classes.
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The MHS requires specific channels for projectile detection and reanimation logic. Configure them in Project Settings > Engine > Collision:
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🟪 Projectile (Object Channel):
Hit event and apply damage.
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🟪 Downed (Object Channel):
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Before adding the component to your actor, verify this list:
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