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Project Requirements and Setup

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For the Multiplayer Health System (MHS) to function correctly without compilation errors, your project must meet the following dependencies and structural configurations.


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1. Mandatory Plugins

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The system uses modern native Unreal Engine 5 technologies. Ensure the following plugins are active in Edit > Plugins:

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🟥 Critical Note: If these plugins are not active, the system Blueprints will show compilation errors when attempting to load base classes.


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2. Collision Channels (Project Settings)

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The MHS requires specific channels for projectile detection and reanimation logic. Configure them in Project Settings > Engine > Collision:

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🟪 Projectile (Object Channel):

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🟪 Downed (Object Channel):


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3. Integration Summary

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Before adding the component to your actor, verify this list:

  1. Plugins: Common UI, Motion Warping, and Enhanced Input active.
  2. Collisions: Projectile and Downed channels created correctly.


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Previous Page

[EN] MHS DOCUMENTATION

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Next Page

MULTIPLAYER REPLICATION

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